7. Introduction to Pre-Processor
8. Pre-Processor Layout
9. Simulation Controls
9.1. Simulation type Settings
9.2. Defining Step
9.3. Stopping Controls
9.4. Remesh Criteria
9.5. Solver Settings
9.6. Process Conditions
9.7. Advanced Options
9.8. Control Files
9.9. Thermomechanical variables
9.10. Output controls
10. Material Properties
10.1. Plastic Data Definition
10.2. Elastic Data Definition
10.3. Thermal Data Definition
10.4. Diffusion Data Definition
10.5. Dislocation Data Definition
10.6. Grain Data Definition
10.7. Hardness Data Definition
10.8. Elec/ Mag Data Definition
10.9 Transformation Data Definition
10.10. Coarsening Data Definition
10.11. Texture Data Definition
10.12. Miscellaneous Data Definition
11. General Object Data Definition
12. Geometry Modelling
12.1. 2D Geometry data Defining
12.2. 2D Geometry data Editing
12.3. 3D Geometry data Defining
12.4. 3D Geometry data Editing (GEO TOOL)
13. Mesh Generation
13.1. 2D Mesh Generation
13.2. 3D Tet Mesh Generation
13.3. 3D Brick Mesh Generation
14. Boundary Conditions
14.1. Symmetry Boundary Conditions
14.2. Deformation Boundary Conditions
14.3. Thermal Boundary Conditions
14.4. Diffusion Boundary Conditions
14.5. Heating Boundary Conditions
15. Movement Controls Settings
15.1. Speed
15.2. Force
15.3. Hammer
15.4. Screw press
15.5. Mechanical press
15.6. Hydraulic press
15.7. Sliding Die
15.8. Path
15.9. Rotational Movement
15.10. Torsional movement
15.11. Friction Welding movement
16. Object Properties
16.1. Deformation properties
16.2. Thermal properties
16.3. Reference
16.4. Fracture
16.5. Hardness
16.6. Heating
16.7. Symmetry
16.8. Body Force
16.9. RSE
16.10. User
17. Object Data Initialize
17.1. Node Data Window
17.2. Element Data Window
17.3. Data interpolation Window
18. Advanced Object Data Definition
18.1 Boolean Operation
18.2. Slicing
18.3. Mirror Merge
19. Object positioning
20. Inter-Object Definition
20.1. Friction and Contact criteria
20.2. Interface Thermal Data
20.3. Interface Resisitivity
20.4. Tool Wear
20.5. Rigid Contact
21. Database Generation
22. Convert 2D to 3D