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DEFORM V14.0.2 Manual

TXTURE

(Material data)  
Update History: V11 - TXTURE has been introduced. Last updated on : 24-07-2013

TXTURE Material, CrystalType, TextureType, TextureMeshType


OPERAND DESCRIPTION DEFAULT
Material Material Number None
CrystalType Crystal Type = 0 Not defined = 1 Body Centered Cubic (BCC) = 2 Face Centered Cubic (FCC) = 3 Hexagonal Close Packed (HCP) 0
TextureType Texture Representation Type = 1 Rodrigues space = 2 Euler angles (not implemented)  
TextureMeshType Texture Mesh Type In Rodrigues space: For BCC and FCC: = 1 Mesh 1 (26 nodes, 36 elements, 7 independent nodes) = 2 Mesh 2 (111 nodes, 288 elements, 50 independent nodes) = 3 Mesh 3 (605 nodes, 2304 elements, 388 independent nodes) = 4 Mesh 4 (3897 nodes, 18432 elements, 3080 independent nodes) For HCP: = 1 Mesh 1 (31 nodes, 56 elements, 10 independent nodes) = 2 Mesh 2 (145 nodes, 448 elements, 76 independent nodes) = 3 Mesh 3 (849 nodes, 3584 elements, 600 independent nodes) = 4 Mesh 4 (5729 nodes, 28672 elements, 4784 independent nodes)  

DEFINITION

TXTURE specifies the basic information for texture representation of a material.

REMARKS

Applicable object types: Plastic

Material Data Keywords: TXTODF